Introduction This article is the continuation of the last post about Warsow. In this one, we will see how to achieve the same result than the useless tool describes previously but, this time, with a shared library. The theory If you read the article series about shared library injection, the method exposed here will not be hard to understand. This one relies on the same few steps already described: Get the base address of libcgame_x86_64.so. Compute the opponent position address. … Lire la suite de Warsow, first assault (bonus)
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