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Warsow, first assault (bonus)

Warsow, first assault (bonus)

Introduction This article is the continuation of the last post about Warsow. In this one, we will see how to achieve the same result than the useless tool describes previously but, this time, with a shared library. The theory If you read the article series about shared library injection, the method exposed here will not be hard to understand. This one relies on the same few steps already described: Get the base address of libcgame_x86_64.so. Compute the opponent position address….

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Warsow, first assault (part 2)

Warsow, first assault (part 2)

Introduction In this post, we will continue to play with Warsow (see the first article) and exposes some basic knowledge about pointers paths and /proc/mem. Pointers paths? I don’t know if pointers paths is the real name but I’ll use it in the rest of the article. Last day, we saw where is the struct of the first opponent in our Warsow memory. However, due to the ASLR, the struct location changes between two executions. Thus we need a little…

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Warsow, first assault (part 1)

Warsow, first assault (part 1)

Introduction I wrote this short post to give some news about my journey in the cheats development. Unfortunately, I didn’t have time to work on it. I just resumed my researches and I take this opportunity to write a very basic article in English. The last hour, I made a simple proof of concept allowing to retrieve some data about an opponent on Warsow (a FPS game). To be more precise, the goal was to develop a tool that get…

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